Pandemonium
Lijsterbeslaan 3
B-2940 Stabroek, Belgium
IBAN: BE78 9794 3692 5286
BIC: ARSPBE22XXX
KBO: 0314.595.348
VAT: BE 0 881.023.185
request blrootsales@pandemonium.be
ID:  Pass:    [ Not logged in. ]

 Showing Currently Available Topics 
Topic
Author
Posts
Views
Last Post
Topics concerning Serious Stuff
  error MSB4006: "ResolveReferences"
I just came across some weird behaviour in Visual Studio 2010 which didn't seem to be documented so I'm posting it here in case it ever happens again.. When building Pyromasaur on Visual Studio 2010 after the first migration to 2010, I received the following error: error MSB4006: There is a...
[Add Reply]
Dave Driesen 2969 2011-10-09 14:43:18 
  Annoying GIMP language settings
Just making a little post to help my memory later on.When installing or upgrading GIMP, it will often start in the language matching the one used by your operating system. For me this is undesireable, so I needed to change it to english.Unfortunately, this didn't seem configurable through the pref...
[Add Reply]
Dave Driesen 468 2011-10-09 14:43:18 
  Weird lighting problem
guys I'm having a really weird lighting problem I've been struggling with for a few days now :/The problem is as follows: when opengl is rendering my scene, my normals spin with the objects. To test this I'm just outputting gl_Normal to gl_FragColor which gives me the classic red green and blue po...
[Add Reply]
Dirk Myers 445 2011-05-01 11:25:18 
  Enumerating resolutions on the system
How can you enumerate the available video modes on a linux machine?I heard that SDL is the best way for this but don't want to resort to adding a dependency really.
[Add Reply]
Vengenze 1143 2011-04-09 09:10:06 
  Building for Xbox
What do we need, and how do we go about it. First of all, an xbox (360 atm) build would require a full rewrite of the old Direct3D code. We have been building exclusively for OpenGL for the last year, but evolutionary there is no real reason not to build for DirectX. Many of us have extensive exper...
[Add Reply]
Dave Driesen 448 2011-02-21 12:46:30 
  Redirect standard output and error output to one file instead of console
 Going to post this here because I keep forgetting..It is possible on linux to redirect both the standard output AND the error output and append the result to one file.The trick here is to specify the file redirection first and then the error console redirection: :::you@yourcomp:/tmp::: your...
[Add Reply]
Vincent Verbeke 391 2011-02-14 05:49:09 
  Cool build info gathering app
One of the main things I missed while building for Win32 is the lack of flexibility that you get on Linux... Our Linux build scripts, for example, contain commands that gather source code information and statistics and embed that data into the binaries.So instead of googling around for a few hours a...
[Add Reply]
Dave Driesen 515 2011-02-13 11:41:20 
  Bit fields
I'm posting this here because Yeniçeri asked me about it recently.In C and C++ it is possible to use only a certain number of bits in an integer. This can be handy sometimes when dealing with application-foreign types or data from other platforms, stuff like that. This can be accomplished by using...
[Add Reply]
Dave Driesen 564 2011-02-11 10:06:16 
  Calculating the dot product of 2D vectors
Let's see who falls for this one..How do you calculate the cross product of 2 2D vectors?lol
[Add Reply]
Dirk Myers 487  ":P" by Dave Driesen on 2011-02-09 12:20:47 
  C++ Modulus
Let's start off with a good tip for all C++ coders out there?Don't try to take the modulus of a negative number lol.Someone else explain why, I'm busy :P
[Add Reply]
Vengenze 529  "C++ Modulus" by Dirk Myers on 2011-02-11 11:28:30 
Topics concerning not so Serious Stuff
  ALSA: blocking, nonblocking, libjack, or threads?
I am interested to know some good practices for dealing with ALSA.The documentation for it is very very lacking and I know you guys are using a very advanced implementation.
[Add Reply]
Doom 680  ":/" by Krasula on 2011-02-21 12:52:44 
  Showing 11 forums.
(C) Pandemonium 2009

These pages are the intellectual property of the Pandemonium crew.
Welcome to Pandemonium.be - Antwerp based development studio providing development and administration services. Developers and maintainers of the Pyromasaur 3D framework.
Secure
"